UCSC Level Design Toolkit is a level design training tool. It is prepared for Unity non-programmers to learn level design and create levels efficiently. 

I designed and built the Desert Level.

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Peace and Order is a 15-minute room-scale VR experience about the Philippine Drug War where the player takes on the role of a policeman.

I designed all the levels in the game.

Mini Marioidvania is a 2D metroidvania game I designed in GameMaker Studio 2. I modified the Mario assets and use the new mechanic to create a level.

This is my research on Super Mario Odyssey's first level, Cascade Kingdom. I wanted to figure out how the designers in Nintendo designed this level, by playing through it and draw the map onto a paper.